LSB Only Call for votes: TEXMAP updates


Call for votes: TEXMAP updates
#1
Please vote on the following two sets of changes. Note: a single vote for or against both sets of changes, since the two are related.

!TEXMAP spec (changes highlighted in red):

https://www.ldraw.org/draft-texmap.html


Official Library spec:
Under META Commands add:
!TEXMAP Meta

Sufficient !TEXMAP <geometry2> and/or <geometry3> lines (as outlined in the Texture Mapping (!TEXMAP) Language Extension) must be included such that the part renders correctly in non-!TEXMAP supporting programs. It is highly encouraged that the included geometry reflect the pattern created by the !TEXMAP, even if it is reduced in resolution or colors, but this is not required.
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RE: Call for votes: TEXMAP updates
#2
(2020-07-24, 22:33)Travis Cobbs Wrote: Please vote on the following two sets of changes. Note: a single vote for or against both sets of changes, since the two are related.

!TEXMAP spec (changes highlighted in red):

https://www.ldraw.org/draft-texmap.html


Official Library spec:
Under META Commands add:
!TEXMAP Meta

Sufficient !TEXMAP <geometry2> and/or <geometry3> lines (as outlined in the Texture Mapping (!TEXMAP) Language Extension) must be included such that the part renders correctly in non-!TEXMAP supporting programs. It is highly encouraged that the included geometry reflect the pattern created by the !TEXMAP, even if it is reduced in resolution or colors, but this is not required.

Yes.
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RE: Call for votes: TEXMAP updates
#3
(2020-07-24, 22:33)Travis Cobbs Wrote: Please vote on the following two sets of changes.

Yes.
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RE: Call for votes: TEXMAP updates
#4
Ping Chris.
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RE: Call for votes: TEXMAP updates
#5
(2020-07-24, 22:33)Travis Cobbs Wrote: Please vote on the following two sets of changes. Note: a single vote for or against both sets of changes, since the two are related.

!TEXMAP spec (changes highlighted in red):

https://www.ldraw.org/draft-texmap.html


Official Library spec:
Under META Commands add:
!TEXMAP Meta

Sufficient !TEXMAP <geometry2> and/or <geometry3> lines (as outlined in the Texture Mapping (!TEXMAP) Language Extension) must be included such that the part renders correctly in non-!TEXMAP supporting programs. It is highly encouraged that the included geometry reflect the pattern created by the !TEXMAP, even if it is reduced in resolution or colors, but this is not required.
Yes.
Chris (LDraw Parts Library Admin)
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