I've searched around a bit for this question but haven't seen it asked.
I want to find the center of gravity of a model (horizontally, in two dimensions though the 3d center of gravity would be interesting). Studio has its "stability check" feature which theoretically could answer the question (I could "balance" the model on a 1x1 brick and move that brick around until the model is deemed stable). However after some testing, the stability check seems to behave unpredictably if there are submodels involved.
I haven't made the leap to LDCad yet, but maybe it's time. Is is possible to calculate center of gravity in LDCad? Or is something similar to Studio's stability check (but hopefully better documented)?
I want to find the center of gravity of a model (horizontally, in two dimensions though the 3d center of gravity would be interesting). Studio has its "stability check" feature which theoretically could answer the question (I could "balance" the model on a 1x1 brick and move that brick around until the model is deemed stable). However after some testing, the stability check seems to behave unpredictably if there are submodels involved.
I haven't made the leap to LDCad yet, but maybe it's time. Is is possible to calculate center of gravity in LDCad? Or is something similar to Studio's stability check (but hopefully better documented)?