LDCad and Speckle Colors


LDCad and Speckle Colors
#1
Looks like LDCad is not supporting speckle colors:

https://brickset.com/colours/type-Speckle

though they are defined in the LDConfig.ldr?

w.
LEGO ergo sum
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RE: LDCad and
#2
(2019-08-10, 10:34)Willy Tschager Wrote: Looks like LDCad is not supporting speckle colors:

https://brickset.com/colours/type-Speckle

They should render as normal 'plastic' without the specs.

Or do you mean they are missing in one of the bins?
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RE: LDCad and
#3
(2019-08-12, 18:04)Roland Melkert Wrote: They should render as normal 'plastic' without the specs.

Or do you mean they are missing in one of the bins?

Both. I wish they were present and render as speckle. And since we are there I wish there were no dithered colors in the bin. They just distract.

w.
LEGO ergo sum
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RE: LDCad and
#4
(2019-08-13, 6:39)Willy Tschager Wrote: And since we are there I wish there were no dithered colors in the bin. They just distract.
There is an option for that in the settings (probably in LDraw section) - and yes, for me too this option should be off by default.
Speaking of colors, I would like to have a search and/or a filter like for parts bin...
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RE: LDCad and
#5
(2019-08-13, 7:48)Philippe Hurbain Wrote: There is an option for that in the settings (probably in LDraw section) - and yes, for me too this option should be off by default.

Found it! I also suggest that it is turned off by default.

w.
LEGO ergo sum
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RE: LDCad and
#6
(2019-08-13, 6:39)Willy Tschager Wrote: I wish they were present and render as speckle.
They are missing in the bins because there are currently no groups whom filter on them. The because they don't have one of the internal special characteristics (plastic, metal, chrome, etc)

You can however get them in the bin by creating a custom group filtering on all known properties so you are left with the glitter and speckle ones.

Put the below content in a .cbg file in (%appdata%/LDCad/colorbin/default) and add a reference to it in root.cbg

Code:
[options]
kind=filter
caption=Other
description=Everything else
sortOn=number

<filter>
include all
exclude plastic
exclude chrome
exclude pearl
exclude metal
exclude matteMetal
exclude system
exclude rubber

Be sure to do this while LDCad is closed.

As for rendering them this has to wait on the 2.0 engine as it's very hard to do in the current (fixed pipeline) OpenGL setup.
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