[LDPatternCreator] Release 1.7.0 (triangulation improvements and primitive bug-fix)


[LDPatternCreator] Release 1.7.0 (triangulation improvements and primitive bug-fix)
#1
Hey,

on Magnus' and Steffen's workstations the "fast triangulation" feature was not working as expected.
I corrected the implementation and now it works better on all machines.

Download and install the latest LDPatternCreator release directly from sourceforge.net.

Change log:

New features:
  • Fast triangulation will now find the nearest edge not the nearest vertex pair. It is also more responsive.
  • Auto-corrections for primitive data when loading a file

Fixed bugs:
  • Fast triangulation did not work on some machines
  • Undo/redo with primitives broke sometimes the stored primitive data

As always, I included a short readme.htm in the installation directory.


Cheers & Leg Godt


Nils
Reply
RE: [LDPatternCreator] Release 1.7.0 (triangulation improvements and primitive bug-fix)
#2
(2019-06-09, 12:28)Nils Schmidt Wrote:
  • Auto-corrections for primitive data when loading a file

HURRAY! My prims are back!

w.
LEGO ergo sum
Reply
RE: [LDPatternCreator] Release 1.7.0 (triangulation improvements and primitive bug-fix)
#3
(2019-06-09, 12:28)Nils Schmidt Wrote: Hey,

on Magnus' and Steffen's workstations the "fast triangulation" feature was not working as expected.
I corrected the implementation and now it works better on all machines.

Sorry, but it still doesn't work on my machine....
Reply
Broken "fast triangulation" feature
#4
(2019-06-09, 15:02)Magnus Forsberg Wrote: Sorry, but it still doesn't work on my machine....

:(  Is "Fast triangulation" active?
I will remove this confusing switch in a future release,
since it makes no sense to deactivate it.


.png   FastTriangulation.png (Size: 19.17 KB / Downloads: 50)
Reply
RE: Broken "fast triangulation" feature
#5
(2019-06-10, 9:32)Nils Schmidt Wrote: Sad  Is "Fast triangulation" active?
I will remove this confusing switch in a future release,
since it makes no sense to deactivate it.

Please, do not remove "Fast Triangulation II"-deactivation as that feature can be quite annoying at times. It's still brilliant, but some times it is just in the way.
I don't know about the original "Fast Triangulation" feature. I don't think there is a reason to disable it as it makes the authoring process much easier, but it seems nice to have the option?
Reply
RE: Broken "fast triangulation" feature
#6
(2019-06-10, 14:39)Mikkel Bech Jensen Wrote: Please, do not remove "Fast Triangulation II"-deactivation as that feature can be quite annoying at times. It's still brilliant, but some times it is just in the way.
I don't know about the original "Fast Triangulation" feature. I don't think there is a reason to disable it as it makes the authoring process much easier, but it seems nice to have the option?

Ok, I will keep "Fast Triangulation II".
I will rename it to a proper description about what it really does:


"Create new vertices while adding triangles
(Fast Triangulation II)"
Reply
RE: Broken "fast triangulation" feature
#7
[gaia],

so you're still around! Admired your fantastic work on the monorail tracks (though I had to HOLD vote some :-P) and obviously I hope you return to fix them.

w.
LEGO ergo sum
Reply
« Next Oldest | Next Newest »



Forum Jump:


Users browsing this thread: 1 Guest(s)
Forum Jump:


Users browsing this thread: 1 Guest(s)