Defining Material Properties in LDConfig
2011-12-16, 19:11 (This post was last modified: 2011-12-16, 19:11 by Scott Wardlaw.)
2011-12-16, 19:11 (This post was last modified: 2011-12-16, 19:11 by Scott Wardlaw.)
Would anyone like to give input to defining the rendering properties of the materials in ldconfig? For instance, could we add the following lines at the end of the file:
0 // LDraw Material Definitions
0 !MATERIAL METAL Ambient 0.2 Diffuse 0.7 Reflection 0.7 Refraction 0 Specular 0.5 Roughness 0.05 Brilliance 3 Phong 0.5 Phong_Size 40
Alternatively, we could create our own POV-Ray include file with these values and distribute it. I remember that we used to distribute a POV-Ray include file with the All-In-One installer.
Any thoughts?
Thanks,
Scott
0 // LDraw Material Definitions
0 !MATERIAL METAL Ambient 0.2 Diffuse 0.7 Reflection 0.7 Refraction 0 Specular 0.5 Roughness 0.05 Brilliance 3 Phong 0.5 Phong_Size 40
Alternatively, we could create our own POV-Ray include file with these values and distribute it. I remember that we used to distribute a POV-Ray include file with the All-In-One installer.
Any thoughts?
Thanks,
Scott