Small OpenGL survey for my LDCad 2.0 plans
2017-10-03, 22:23 (This post was last modified: 2017-10-04, 8:17 by Willy Tschager.)
2017-10-03, 22:23 (This post was last modified: 2017-10-04, 8:17 by Willy Tschager.)
Hi all, I'm at the (GUI only for now) rendering engine building stage of LDCad 2.0 and was wondering which minimal requirements to target.
OpenGL 3.3 has a couple of handy things over 3.2 (e.g. attribute layout etc), and 4.x has even cooler stuff but support for that version seems low unless I go into the extension soup.
So I was wondering which version of OpenGL do people currently using LDCad have available, you can see this by opening any log file
--- Edit by Willy ---
which usually can be found in: C:\Users\<Username>\AppData\Roaming\LDCad\logs
-----------------------
and do a search on "OpenGL" this should give you a line like:
00144 | 2017-10-03_20:06:49 | Info | Initializing render manager | OpenGL platform information: vendor "ATI Technologies Inc." renderer "AMD Radeon HD 7900 Series" version "4.5.13431 Compatibility Profile Context 16.150.2211.0".
In this example the OpenGL version supported is 4.5
LDCad 1.x can use OpenGL as low as 1.1, but I'm not planning to go that low for LDCad 2, currently I'm thinking 3.3 or maybe 3.2 depending on the answers on this thread.
OpenGL 3.3 has a couple of handy things over 3.2 (e.g. attribute layout etc), and 4.x has even cooler stuff but support for that version seems low unless I go into the extension soup.
So I was wondering which version of OpenGL do people currently using LDCad have available, you can see this by opening any log file
--- Edit by Willy ---
which usually can be found in: C:\Users\<Username>\AppData\Roaming\LDCad\logs
-----------------------
and do a search on "OpenGL" this should give you a line like:
00144 | 2017-10-03_20:06:49 | Info | Initializing render manager | OpenGL platform information: vendor "ATI Technologies Inc." renderer "AMD Radeon HD 7900 Series" version "4.5.13431 Compatibility Profile Context 16.150.2211.0".
In this example the OpenGL version supported is 4.5
LDCad 1.x can use OpenGL as low as 1.1, but I'm not planning to go that low for LDCad 2, currently I'm thinking 3.3 or maybe 3.2 depending on the answers on this thread.