Small OpenGL survey for my LDCad 2.0 plans


Small OpenGL survey for my LDCad 2.0 plans
#1
Hi all, I'm at the (GUI only for now) rendering engine building stage of LDCad 2.0 and was wondering which minimal requirements to target.

OpenGL 3.3 has a couple of handy things over 3.2 (e.g. attribute layout etc), and 4.x has even cooler stuff but support for that version seems low unless I go into the extension soup.

So I was wondering which version of OpenGL do people currently using LDCad have available, you can see this by opening any log file

--- Edit by Willy ---

which usually can be found in: C:\Users\<Username>\AppData\Roaming\LDCad\logs

-----------------------

and do a search on "OpenGL" this should give you a line like:
00144 | 2017-10-03_20:06:49 | Info     | Initializing render manager | OpenGL platform information: vendor "ATI Technologies Inc." renderer "AMD Radeon HD 7900 Series" version "4.5.13431 Compatibility Profile Context 16.150.2211.0".

In this example the OpenGL version supported is 4.5


LDCad 1.x can use OpenGL as low as 1.1, but I'm not planning to go that low for LDCad 2, currently I'm thinking 3.3 or maybe 3.2 depending on the answers on this thread.
Reply
RE: Small OpenGL survey for my LDCad 2.0 plans
#2
OpenGL 4.4
Reply
RE: Small OpenGL survey for my LDCad 2.0 plans
#3
OpenGL 4.5.0
Reply
RE: Small OpenGL survey for my LDCad 2.0 plans
#4
I can't open a log file, I can't even fire up my PC because it's in pieces waiting to be upgrade.
However, according to Nvidia the OpenGL version for my GPU is 4.5 if that's the same things as what you're looking for.

My laptop has 4.4 btw, but I generally don't use that for LDCad.
Reply
RE: Small OpenGL survey for my LDCad 2.0 plans
#5
00136 | 2017-10-02_13:24:42 | Info     | Initializing render manager | OpenGL platform information: vendor "VMware, Inc." renderer "Gallium 0.4 on llvmpipe (LLVM 3.5, 256 bits)" version "3.0 Mesa 10.3.2".
Reply
RE: Small OpenGL survey for my LDCad 2.0 plans
#6
4.4 here
Quote:OpenGL platform information: vendor "NVIDIA Corporation" renderer "GeForce GT 730/PCIe/SSE2" version "4.4.0".
My laptop is 4.4 too
Quote:OpenGL platform information: vendor "Intel" renderer "Intel® HD Graphics 620" version "4.4.0 - Build 21.20.16.4526".
But my main machine is 3.3

Quote:OpenGL platform information: vendor "NVIDIA Corporation" renderer "GeForce GTS 240/PCIe/SSE2" version "3.3.0".
Reply
RE: Small OpenGL survey for my LDCad 2.0 plans
#7
OpenGL 4.4.0
Reply
RE: Small OpenGL survey for my LDCad 2.0 plans
#8
00147 | 2017-09-21_14:26:27 | Info     | Initializing render manager | OpenGL platform information: vendor "NVIDIA Corporation" renderer "GeForce GTX 950M/PCIe/SSE2" version "4.5.0 NVIDIA 376.54"

w.
LEGO ergo sum
Reply
RE: Small OpenGL survey for my LDCad 2.0 plans
#9
vendor "NVIDIA Corporation" renderer "GeForce GTX 560M/PCIe/SSE2" version "4.5.0 NVIDIA 369.09"
Reply
RE: Small OpenGL survey for my LDCad 2.0 plans
#10
00134 | 2017-10-04_23:05:56 | Info     | Initializing render manager | OpenGL platform information: vendor "ATI Technologies Inc." renderer "ATI Mobility Radeon HD 4300 Series" version "3.3.11672 Compatibility Profile Context".
Reply
RE: Small OpenGL survey for my LDCad 2.0 plans
#11
1.1.0 on desktop Windows PC that is five years old and will probably be replaced within the next 18 months.  LDCad could thus become a great incentive to upgrade sooner!

4.4.0 on Asus laptop that is six months old.
Reply
RE: Small OpenGL survey for my LDCad 2.0 plans
#12
3.3 here, with no graphics driver update available.  I'll probably be replacing this computer in the new future, however.
Reply
RE: Small OpenGL survey for my LDCad 2.0 plans
#13
Version 3.3 here.
Reply
RE: Small OpenGL survey for my LDCad 2.0 plans
#14
on my seasoned dell laptop:
OpenGL platform information: vendor "Intel" renderer "Intel® HD Graphics Family" version "3.1.0 - Build 8.15.10.2418".
Reply
RE: Small OpenGL survey for my LDCad 2.0 plans
#15
My Laptop at home:
OpenGL platform information: vendor "Intel" renderer "Intel® HD Graphics 520" version "4.4.0 - Build 20.19.15.4454".

PC at work:
OpenGL platform information: vendor "Intel" renderer "Intel® HD Graphics 4600" version "4.3.0 - Build 10.18.14.4156".
Jaco van der Molen
lpub.binarybricks.nl
Reply
RE: Small OpenGL survey for my LDCad 2.0 plans
#16
Thanks,

So far 4.x seems much more available then I expected.



(2017-10-04, 22:12)Walt White Wrote: 1.1.0 on desktop Windows PC that is five years old

That seems wrong, are you sure you have an OpenGL driver from your VGA card maker installed as 1.1 sounds like the default (extremely slow) MS software render-er. you also get when connecting trough remote desktop.
Reply
RE: Small OpenGL survey for my LDCad 2.0 plans
#17
(2017-10-05, 18:34)Roland Melkert Wrote: Thanks,

So far 4.x seems much more available then I expected.



(2017-10-04, 22:12)Walt White Wrote: 1.1.0 on desktop Windows PC that is five years old

That seems wrong, are you sure you have an OpenGL driver from your VGA card maker installed as 1.1 sounds like the default (extremely slow) MS software render-er. you also get when connecting trough remote desktop.

Roland,

Here's the full paragraph:

00135 | 2017-09-10_21:09:49 | Progress | Initializing render manager | Starting
00136 | 2017-09-10_21:09:49 | Info     | Initializing render manager | OpenGL platform information: vendor "Microsoft Corporation" renderer "GDI Generic" version "1.1.0".
00137 | 2017-09-10_21:09:49 | Warning  | Initializing render manager | Context has been given 32 bit depth buffer, though 24 bit was requested. Be aware, this different value might 'hurt' performance and/or rendering quality.
00138 | 2017-09-10_21:09:49 | Info     | Initializing render manager | Max texture size is 1024
00139 | 2017-09-10_21:09:49 | Warning  | Initializing render manager | The driver doesn't seem to support non power of two image sizes, a workaround will be used it might cause minor loss of image quality though.
00140 | 2017-09-10_21:09:49 | Warning  | Initializing render manager | Frame Buffer Objects are not supported, related features will not be used.
00141 | 2017-09-10_21:09:49 | Warning  | Initializing render manager | MSAA not available trough core functions, related features will not be used.
00142 | 2017-09-10_21:09:49 | Warning  | Initializing render manager | glBlitFrameBuffer function is not available, related features will not be used.
00143 | 2017-09-10_21:09:49 | Warning  | Initializing render manager | VBO not supported, LDraw rendering will be relatively slow. Upgrading your drivers might fix this.
00144 | 2017-09-10_21:09:49 | Warning  | Initializing render manager | Attribute arrays are not supported. Upgrading your drivers might fix this.
00145 | 2017-09-10_21:09:49 | Warning  | Initializing render manager | Shading not supported, some rendering options will be disabled. Upgrading your drivers might fix this.
00146 | 2017-09-10_21:09:49 | Info     | Initializing render manager | Max number of lights: 8.
00147 | 2017-09-10_21:09:49 | Progress | Initializing render manager | done (succes).

I used to be able to run LEGO Digital Designer on this PC, but after upgrading to Windows 10, LDD failed and no video driver upgrade was available.  That's why I found LDCad and much prefer LDCad to LDD.

Walt
Reply
« Next Oldest | Next Newest »



Forum Jump:


Users browsing this thread: 1 Guest(s)
Forum Jump:


Users browsing this thread: 1 Guest(s)