Width all the POV-Ray exports I'm doing lately I'm wondering about the field of view angle.
Mainly because I changed it to 45 degrees sometime ago and forgot all about it, so when using a clean setup I noticed something weird about the renderings in LDCad, this of-course is the default 75 degree FOV it uses out of the box
So now I'm wondering to change that default to 45 or not.
I also experimented with a simple macro script to help calculate a realistic FOV angle.
This gives 38 degrees for my setup (36 cm editing area width excluding the bins and source windows left/right from it, at a distance of 53 cm) which seems low.
I'm I missing something here?
Anyone has some more insights on this
Mainly because I changed it to 45 degrees sometime ago and forgot all about it, so when using a clean setup I noticed something weird about the renderings in LDCad, this of-course is the default 75 degree FOV it uses out of the box
So now I'm wondering to change that default to 45 or not.
I also experimented with a simple macro script to help calculate a realistic FOV angle.
Code:
function runFOVCalc()
local w=tonumber(ldc.dialog.runInput('Width (e.g. in centimeters) of the editing area.'))
local d=tonumber(ldc.dialog.runInput('Distance (using the same unit as width) between your screen and eyes.'))
local angle=math.ceil(2*math.deg(math.atan(0.5*w/d)))
ldc.dialog.runMessage('The optimal FOV angle is about: '..angle)
end
This gives 38 degrees for my setup (36 cm editing area width excluding the bins and source windows left/right from it, at a distance of 53 cm) which seems low.
I'm I missing something here?
Anyone has some more insights on this