Wondering about FOV - Printable Version +- LDraw.org Discussion Forums (https://forums.ldraw.org) +-- Forum: LDraw Programs (https://forums.ldraw.org/forum-7.html) +--- Forum: LDraw Editors and Viewers (https://forums.ldraw.org/forum-11.html) +--- Thread: Wondering about FOV (/thread-21929.html) |
Wondering about FOV - Roland Melkert - 2016-12-02 Width all the POV-Ray exports I'm doing lately I'm wondering about the field of view angle. Mainly because I changed it to 45 degrees sometime ago and forgot all about it, so when using a clean setup I noticed something weird about the renderings in LDCad, this of-course is the default 75 degree FOV it uses out of the box So now I'm wondering to change that default to 45 or not. I also experimented with a simple macro script to help calculate a realistic FOV angle. Code: function runFOVCalc() This gives 38 degrees for my setup (36 cm editing area width excluding the bins and source windows left/right from it, at a distance of 53 cm) which seems low. I'm I missing something here? Anyone has some more insights on this RE: Wondering about FOV - Niklas Buchmann - 2016-12-02 The default FOV for POV-Ray is indeed very wide. In photography terms, it's equal to using a 24mm wide angle lens on a full-frame camera. I usually use a smaller FOV, around 22 degrees. My reasoning is that with LEGO models, we are used to seeing them from a distance and not getting very close to them, so a wide FOV would look unnatural to us. In the end, it comes down to personal preference or an effect you want to achieve by varying the FOV. RE: Wondering about FOV - Philippe Hurbain - 2016-12-02 (2016-12-02, 20:09)Niklas Buchmann Wrote: The default FOV for POV-Ray is indeed very wide. In photography terms, it's equal to using a 24mm wide angle lens on a full-frame camera.I agree, default LDCad fov is MUCH too large, causing annoying distortions in screen corners. I generally use a fov in the 25..30° range. RE: Wondering about FOV - Michael Horvath - 2016-12-09 I don't know what FOV I use in POV-Ray, because I use direction, up, and right instead of angle, look_at, and sky. |