Hi everyone!
In Roland's thread POV-Ray export questions, Christoph Lipka suggested using the fade_color mechanism to render transparent objects instead of filter/transmit.
I've been playing around with the settings for a while now and while the results look promising, they are not quite where I would like them to be:
What I think is missing is some 'milkyness' in the transparent parts, some scattering of light inside them to make them glow. This is especially apparent for transparent parts in front of a dark background. Using a scattering media might be a solution, but that only works on hollow objects.
Has anyone else used fade_color before and can give some advice?
In Roland's thread POV-Ray export questions, Christoph Lipka suggested using the fade_color mechanism to render transparent objects instead of filter/transmit.
I've been playing around with the settings for a while now and while the results look promising, they are not quite where I would like them to be:
What I think is missing is some 'milkyness' in the transparent parts, some scattering of light inside them to make them glow. This is especially apparent for transparent parts in front of a dark background. Using a scattering media might be a solution, but that only works on hollow objects.
Has anyone else used fade_color before and can give some advice?