i have been working for years, even back then when i was still rendering under the grapeape name on brickshelf
heres my latest work on one of the hardest colors to get right in my opinion.
// 40
#declare lg_clear_brown = texture {
// pigment { rgbft <25/255, 24/255, 20/255, .9, .1>
// /\ darker 10%
// pigment { rgbft <51/255, 49/255, 42/255, .9, .3>
// /\ darker 20%
// pigment { rgbft <53/255, 50/255, 38/255, .9, .3>
// /\ photo color match
pigment { rgbft <99/255, 95/255, 82/255, .9, .85>
// /\ original color 39% bright 9/2016
#if (lg_quality > 1)
filter 0.8
#end
}
finish { lg_transparent_finish }
}
heres one of my latest renders with the smoke color.
http://www.brickshelf.com/gallery/GrapeA...m3222a.png
heres my latest work on one of the hardest colors to get right in my opinion.
// 40
#declare lg_clear_brown = texture {
// pigment { rgbft <25/255, 24/255, 20/255, .9, .1>
// /\ darker 10%
// pigment { rgbft <51/255, 49/255, 42/255, .9, .3>
// /\ darker 20%
// pigment { rgbft <53/255, 50/255, 38/255, .9, .3>
// /\ photo color match
pigment { rgbft <99/255, 95/255, 82/255, .9, .85>
// /\ original color 39% bright 9/2016
#if (lg_quality > 1)
filter 0.8
#end
}
finish { lg_transparent_finish }
}
heres one of my latest renders with the smoke color.
http://www.brickshelf.com/gallery/GrapeA...m3222a.png