LPub3D Unofficial parts in PLI
2016-08-04, 21:47 (This post was last modified: 2016-08-04, 22:20 by Jetro de Château.)
2016-08-04, 21:47 (This post was last modified: 2016-08-04, 22:20 by Jetro de Château.)
I ran into an issue today with unofficial parts not showing up in the PLI. They do turn up in the model itself though.
Specifically I am building a WeDo 2.0 model and when I add any of the unofficial parts they won't show up in the PLI (see attached image 1)
When I use a template that includes such a part all is OK (attached 2), but when I do a part substitution to get rid of the oddly shaped cable the part again goes missing (attached 3)
Is this a bug or is something wrong in my configuration?
I have tried restarting LPub3D, I have changed my renderer from LDView64x to LDView32x and LDGLite, but the problem persists with all of them. I have not been able to find any other settings that might affect this behaviour
Specifically I am building a WeDo 2.0 model and when I add any of the unofficial parts they won't show up in the PLI (see attached image 1)
When I use a template that includes such a part all is OK (attached 2), but when I do a part substitution to get rid of the oddly shaped cable the part again goes missing (attached 3)
Is this a bug or is something wrong in my configuration?
I have tried restarting LPub3D, I have changed my renderer from LDView64x to LDView32x and LDGLite, but the problem persists with all of them. I have not been able to find any other settings that might affect this behaviour