LDCad 1.5 (win+linux)
2016-01-23, 22:57 (This post was last modified: 2016-03-17, 21:44 by Roland Melkert.)
2016-01-23, 22:57 (This post was last modified: 2016-03-17, 21:44 by Roland Melkert.)
Hello All,
I think the last beta was stable enough to allow a definitive 1.5 version.
Therefore this version only includes some minor bug fixes / tweaks.
I did manage to add MSAA anti-alias support though by merging it in from the 1.6 alpha version.
MSAA will only be applied on the LDraw renderings not the gui overlay. I've found out myself this can cause problems on some VGA drivers so make sure you have the latest ones installed. the old edge only aa is also still available but aa will default back to none when upgrading to this version.
I've also managed to add part snapping info for the new 2015-02 library, the car and support category bin groups parts.
The latest LDCad version (like always) can be downloaded from
http://www.melkert.net/LDCad/download
With this release done I'm going to concentrate on 1.6 which will include the following:
And might include
But as always non is set in stone
I think the last beta was stable enough to allow a definitive 1.5 version.
Therefore this version only includes some minor bug fixes / tweaks.
I did manage to add MSAA anti-alias support though by merging it in from the 1.6 alpha version.
MSAA will only be applied on the LDraw renderings not the gui overlay. I've found out myself this can cause problems on some VGA drivers so make sure you have the latest ones installed. the old edge only aa is also still available but aa will default back to none when upgrading to this version.
I've also managed to add part snapping info for the new 2015-02 library, the car and support category bin groups parts.
The latest LDCad version (like always) can be downloaded from
http://www.melkert.net/LDCad/download
With this release done I'm going to concentrate on 1.6 which will include the following:
- Region selection.
- Macro scripting.
- More animation scripting.
- ROTSTEP support.
- Hotkey management / reassignment.
- Multi layer groups.
And might include
- Buffer exchange support
- Povray animation export
- Blender animation export
- Additional things suggested in the 1.6 suggestions thread.
But as always non is set in stone