TEXMAP SPHERICAL
2015-12-07, 16:04 (This post was last modified: 2015-12-08, 18:15 by Joshua Delahunty.)
	2015-12-07, 16:04 (This post was last modified: 2015-12-08, 18:15 by Joshua Delahunty.)
		While working on VEX parts (I know, boo; hiss, that's not LEGO)  , I finally had a real-world reason to map spherically.
, I finally had a real-world reason to map spherically.
The HEXBUG folks have a VEX IQ compatible set called Orbit, which is a built-it-yourself Orrery, and it includes three spheres that would need the texture mapping treatment (our Sun, the Earth and its moon).
I have mapped the latter two.
Congratulations, Roland. This was easy for me to get working, and it looks fantastic in LDCad!
[I did a half-mapping of each half-sphere, top and bottom -- was able to use the same image in either case, didn't have to slice or dice that at all]
-- joshua
	
 , I finally had a real-world reason to map spherically.
, I finally had a real-world reason to map spherically.The HEXBUG folks have a VEX IQ compatible set called Orbit, which is a built-it-yourself Orrery, and it includes three spheres that would need the texture mapping treatment (our Sun, the Earth and its moon).
I have mapped the latter two.
Congratulations, Roland. This was easy for me to get working, and it looks fantastic in LDCad!
[I did a half-mapping of each half-sphere, top and bottom -- was able to use the same image in either case, didn't have to slice or dice that at all]
-- joshua
 
       
       
 

 
 
 
			

 
 
 
 
			 It was MEANT to be really straightforward (create a set of U-Vs, the style would just change how they were calculated, the main loop should not have had to change much).
  It was MEANT to be really straightforward (create a set of U-Vs, the style would just change how they were calculated, the main loop should not have had to change much).