Rendering issue with base plate textures
2015-12-06, 16:47 (This post was last modified: 2015-12-08, 23:30 by Jonas Hall.)
2015-12-06, 16:47 (This post was last modified: 2015-12-08, 23:30 by Jonas Hall.)
I have a texture issue when rendering certain base plates. I use SR3D Builder for construction, then LDView and POV-Ray 3.7 for the rendering.
As you can see in the image attached I get a weird texture problem with the baseplates. Note the white/green "noise" around the edges of the pave and in the middle "island", and how the lines doesn't follow the edge of the green areas like it should, or bend at the end of the road in a correct way. It's like the actual road pattern has been mirrored or something... It is not supposed to look like this. Anyone who has experienced the same thing or has any ideas?
I have drawn some arrows to point out what I mean: http://i.imgur.com/1iN4BWV.png
As you can see in the image attached I get a weird texture problem with the baseplates. Note the white/green "noise" around the edges of the pave and in the middle "island", and how the lines doesn't follow the edge of the green areas like it should, or bend at the end of the road in a correct way. It's like the actual road pattern has been mirrored or something... It is not supposed to look like this. Anyone who has experienced the same thing or has any ideas?
I have drawn some arrows to point out what I mean: http://i.imgur.com/1iN4BWV.png