LDView POV output colors


LDView POV output colors
#1
The default colors of LDView's POV-Ray output are too light and washed out looking when rendered using POV-Ray 3.7 as opposed to POV-Ray 3.6. This is due to the way POV-Ray 3.7 handles gamma output differently than before. So I created the attached hotfix for lg_color.inc that repairs this issue. This fix was suggested to me at the POV-Ray newsgroup. It may not be perfect, but as you can see in the attached images the "saturated" version looks much closer to reality than the "unsaturated" version.

Update: changing each color statement to use the srgb keyword instead of rgb should do the trick just as well.


Attached Files Thumbnail(s)
       

.inc   lg_color_saturated.inc (Size: 12.23 KB / Downloads: 2)
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Re: LDView POV output colors
#2
Bad colors in POV 3.7 is one item on my list of things that I really want to fix prior to the 4.2 release. It requires research and testing on my part to get it right, though.
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Re: LDView POV output colors
#3
FYI, some of the colors have been renamed in the "updated" LGEO parts by C3POwen.

http://www.eurobricks.com/forum/index.ph...try1195830
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Re: LDView POV output colors
#4
just for completeness here a link where we've discussed this issue already some time ago:

http://forums.ldraw.org/showthread.php?t...06#pid4406
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