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The default colors of LDView's POV-Ray output are too light and washed out looking when rendered using POV-Ray 3.7 as opposed to POV-Ray 3.6. This is due to the way POV-Ray 3.7 handles gamma output differently than before. So I created the attached hotfix for lg_color.inc that repairs this issue. This fix was suggested to me at the POV-Ray newsgroup. It may not be perfect, but as you can see in the attached images the "saturated" version looks much closer to reality than the "unsaturated" version.

Update: changing each color statement to use the srgb keyword instead of rgb should do the trick just as well.
Bad colors in POV 3.7 is one item on my list of things that I really want to fix prior to the 4.2 release. It requires research and testing on my part to get it right, though.
FYI, some of the colors have been renamed in the "updated" LGEO parts by C3POwen.

http://www.eurobricks.com/forum/index.ph...try1195830
just for completeness here a link where we've discussed this issue already some time ago:

http://forums.ldraw.org/showthread.php?t...06#pid4406