LDView POV output colors
2014-07-12, 0:45 (This post was last modified: 2014-07-16, 6:53 by Steffen.)
2014-07-12, 0:45 (This post was last modified: 2014-07-16, 6:53 by Steffen.)
The default colors of LDView's POV-Ray output are too light and washed out looking when rendered using POV-Ray 3.7 as opposed to POV-Ray 3.6. This is due to the way POV-Ray 3.7 handles gamma output differently than before. So I created the attached hotfix for lg_color.inc that repairs this issue. This fix was suggested to me at the POV-Ray newsgroup. It may not be perfect, but as you can see in the attached images the "saturated" version looks much closer to reality than the "unsaturated" version.
Update: changing each color statement to use the srgb keyword instead of rgb should do the trick just as well.
Update: changing each color statement to use the srgb keyword instead of rgb should do the trick just as well.