part 15926 (eye ball)
2014-07-07, 20:44 (This post was last modified: 2014-07-23, 6:32 by Philippe Hurbain.)
2014-07-07, 20:44 (This post was last modified: 2014-07-23, 6:32 by Philippe Hurbain.)
Quote:Adding normals to loose triangles/quads isn't going to help, besides those are extremely easy to calculate on demand.Are they? I think that part of the problem comes from surfaces in pattern laying on flat surfaces (triangles of the relatively low resolution 4-8sphe). If each of those tiny surfaces got normals on each vertex from mathematical sphere and shading derived from that, overal result would be smoother?
Philippe Hurbain Wrote:Yep... and what about viewers/editors/tools to generate normals?
Philippe Hurbain Wrote:No taboo, but compatibility must be kept with existing parts and tools! And some new tools/viewers able to use these new possibilities must be available. If you have suggestions...
Philippe Hurbain Wrote:And the eye is slightly bulging (average diameter of a hires spere is larger than the one of a lores sphere!).