(2020-12-06, 10:57)Gerald Lasser Wrote: I meant that we used the AXLEHOLE prim for sightly rounded holes.Imho it's a standard AXLEHOLE symmetrical hole. If we choose to round it, AXLEHOLE should be reworked in all parts in order to solve the old collision issue with R4 bars. And of course AXL2HOLE and AXL3HOLE should be updated too. Huge task to verify all parts containing them
Yes, for the meantime I used a new one, based on AXL3HOLE, for the final part I am not sure if I should go with our symmetrical one, AXLEHOLE, AXL3HOLE or a new instance
Parts we are Working on - Part Deux
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