[LDPartEditor] 0.8.32 Beta Released (Manipulator / Usability / bugfix)


RE: [LDPartEditor] vertex unification on primitive problem
#7
In current implementation, a vertex already snapped on a primitive vertex can move to another primitive vertex if Unificator distance threshold is increased, or if a new primitive was added in the vicinity.
I've been burnt by this one twice today...
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LDU based scaling - by Nils Schmidt - 2017-06-21, 19:28
RE: [LDPartEditor] vertex unification on primitive problem - by Philippe Hurbain - 2017-06-20, 11:55

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