[LDPartEditor] 0.8.29 Beta Released


RE: [LDPartEditor] 0.8.29 Beta Released
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Quote:Note that if I don't want a full triangle split (that generates 6 triangles) I add an edge line on the side I want to split in halves, then split that edge thus splitting the nearby triangle. Then I remove the extra edge lines...

My method is similar to yours. I added edge lines between vertices in the subfile. Then select the line and split them into shorter sections and move the new vertex onto the surface, thus creating a bent line. This works fine, as long as all the surfaces are kept in the subfile.

Quote:Your method looks very interesting too (and maybe you started from a better image?)

Yes, I was looking at more than one picture. I found some videos reviews of the set too.


Quote:Then "Move manipulator to the nearest edge". Since manipulator was already on the edge it doesn't move, but its z axis gets aligned with edge, allowing to move things along the edge.
I think I got it. I'll have to try this.
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Messages In This Thread
RE: [LDPartEditor] 0.8.29 Beta Released - by Magnus Forsberg - 2017-03-14, 17:04
"Ytruder" is done - by Nils Schmidt - 2017-03-28, 22:17
RE: "Ytruder" is done - by Philippe Hurbain - 2017-03-29, 7:44

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