[LDPartEditor] 0.8.25 Beta Released (64bit only / usability / bugfix)


RE: OpenGL 3.3 Core Migration (Shaders and Condline Visibility)
#10
(2016-10-04, 18:36)Philippe Hurbain Wrote:
Quote:(my graphics card has 2560 shader processors, and a graphics card from 2006 has ~25-30 shader processors. Still more cores than your CPU... well, OpenGL 3.3 capable hardware exists since ~2009...).

OK, 112 shaders here...

Smile my intention was not to start a discussion about numbers. There will be a just a performance benefit unless the program runs with software emulation.
Less work for the CPU -> more work for the GPU Wink
LDPE is currently CPU bound, which is a pity on modern hardware.

I don't know if I said it before, the program will detect automatically if your PC meets the requirements.
If yes, it will use the new implementation, otherwise it will fallback to the old implementation.
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RE: OpenGL 3.3 Core Migration (Shaders and Condline Visibility) - by Nils Schmidt - 2016-10-04, 22:39
Limited internet access... - by Nils Schmidt - 2016-11-05, 11:20
Rectifier in LDPE - by Magnus Forsberg - 2016-11-27, 19:41

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