POV-Ray export questions


RE: POV-Ray textured parts export
#35
(2016-11-18, 18:28)Michael Horvath Wrote: I still don't think it's preferable. If you turn on radiosity, then the emission will light up neighboring objects. This is not realistic. You can get perfectly good looking results without using emission.

That is exactly what it suposed to do as far I understand it. It simulates the global scattering of lights you have in the real world whose lights seemingly come from all directions (== global or ambient lighting).

If you don't like it in the LDCad export you can always set it colorEmission to 0.0 or rewrite the material generation macro's (e.g. ldrawTexPlastic in above pov file) as those are read from external files.
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POV-Ray export questions - by Roland Melkert - 2016-08-13, 18:02
RE: POV-Ray export questions - by Damien Roux - 2016-08-13, 21:08
RE: POV-Ray textured parts export - by Roland Melkert - 2016-11-18, 19:01

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