POV-Ray export questions


POV-Ray textured parts export
#28
Final thing to do for the pov export of LDCad 1.6 is getting those pesky textured parts into povray.

I managed to setup a rudimentary export of them but I'm running into all kinds of problems which will spoil things in many cases.

   

As you can see the textured minifig heads are ok but the earth is way to dark. I'm not sure why though as the whole 'layered textures' concept of POV-Ray isn't very clear to me to start with.

Second problem is in order to use the textured parts in multiple colors I had to generate macro's instead of declares for those parts. Because you basically need a different one for each used color. This means the model object using them need to know what color they'll be which in turn means you can't place a textured part using color 16 in a submodel unless I convert the whole model tree leading to it into macro's which will make things more complicated for theĀ animation depend color changes etc.

So with theĀ !TEXMAP meta hardly used in the wild I'm wondering of this is worth all the problems I'm facing.

Attached is the generated pov script, any ideas on improvements or an alternative way of handling the textures altogether are highly welcome.


Attached Files
.zip   texTest-povExport.zip (Size: 780.99 KB / Downloads: 3)
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Messages In This Thread
POV-Ray export questions - by Roland Melkert - 2016-08-13, 18:02
RE: POV-Ray export questions - by Damien Roux - 2016-08-13, 21:08
POV-Ray textured parts export - by Roland Melkert - 2016-11-16, 23:53

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