flat primitives scaling


flat primitives scaling
#1
I suggest to update text from primitive reference from
Quote:To avoid matrix arithmetic problems in some renderers, the third dimension ({y} in the default orientation) of two-dimensional primitives must be given a scaling factor of 1.
to
Quote:To avoid matrix arithmetic problems in some renderers, the third dimension ({y} in the default orientation) of two-dimensional primitives must be given a non-zero scaling factor.
There is no reason to restrict this value to 1, the only point is to avoid a non-degenerated transformation matrix.
This change should avoid sterile discussions such as this one: http://www.ldraw.org/cgi-bin/ptdetail.cg.../u9228.dat
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Messages In This Thread
flat primitives scaling - by Philippe Hurbain - 2015-12-11, 9:20
Re: flat primitives scaling - by Travis Cobbs - 2015-12-11, 18:52
Re: flat primitives scaling - by Travis Cobbs - 2015-12-18, 21:49
Re: flat primitives scaling - by Chris Dee - 2015-12-13, 17:37

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