cant render 16 tooth clucth gear with pov ray 3.7


Re: cant render 16 tooth clucth gear with pov ray 3.7
#7
I checked a .pov file with this gear, visually. The primitive in our Library is named 4-4ri100.dat (that's what is written in the declare section). But in the object section (where the model is described) there it is written as 4-4rin100.dat .
So this is indeed a problem caused by the LDView export (I assume, that Travis didn't expect ring prims bigger than 99 LDU :-)

So the correct way would be a search for
Code:
LDX_48_slash_4_dash_4rin100_dot_dat_in_part
and replace it with
Code:
LDX_48_slash_4_dash_4ri100_dot_dat_in_part
(Just for getting the LDraw file and pov file comparable. Your way is working as well, of course.)


Can you attach your Ldraw file, I have no idea, which part is called within the next problematic line?! Thanks!

/Max
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Re: cant render 16 tooth clucth gear with pov ray 3.7 - by Max Martin Richter - 2013-12-16, 8:21

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