Complete Elf Hair (10055pb01)


RE: Elf Hair (10055pb01)
#7
(2023-02-20, 8:08)GeraldĀ Lasser Wrote: Hi Marcos, thanks for asking this question!

LDPE has some learning curve, but it is worht it. So what did I do to this part, I can add a brief summary for the time being.

- Check the origin -> was fine here

- Check the anti-stud -> was missing here

- Check the intersection with the head (3623.dat and the Torso 973.dat)
There are always intersections with the head, as the LDD data comes with 12 divisions on a circle whereas LDraw uses 16
I do it the following way:
> colour all the interior that can intersect with the head (lines plus triangles) in one colour
> colour all the interior that can intersect with the torso in anotherĀ 
> correct those intersections (somethimes it is enoguh to flip triagles (concav vs convex)

- Piece the part together again.

- Put printed areas into a seperate sub-file to allow the colouring

- verify the triangles nad flip them if it produces weird concav or convex areas, I swapped quite a lot in this case.

- add conditional lines for smoothing with Edger2 tool

- Check if Edger2 added an edge line instead of a cond line just in case (there were a few here)


Hope this helps until there is time for a video...

Gerald

Thank you so much for taking the time to explain the process. I'll study deeper the LDPE tool.
Reply
« Next Oldest | Next Newest »



Messages In This Thread
Elf Hair (10055pb01) - by Marcos Alfonzo - 2023-02-19, 20:42
RE: Elf Hair (10055pb01) - by Marcos Alfonzo - 2023-02-19, 20:49
RE: Elf Hair (10055pb01) - by Gerald Lasser - 2023-02-20, 0:22
RE: Elf Hair (10055pb01) - by Gerald Lasser - 2023-02-20, 8:08
RE: Elf Hair (10055pb01) - by Marcos Alfonzo - 2023-02-21, 11:39

Forum Jump:


Users browsing this thread: 1 Guest(s)