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[Complete] Elf Hair (10055pb01) - Printable Version

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Elf Hair (10055pb01) - Marcos Alfonzo - 2023-02-19

This hair piece for the elves can be used in Stud.io if downloaded from this page, but its design is not complete: the ears must be colored light nougat, so when used in Stud.io, the change of color affects only the hair. Would it be possible for someone to adapt this detail of the piece? I would greatly appreciate the help.

https://www.bricklink.com/v2/catalog/catalogitem.page?P=10055pb01&idColor=103&fbclid=IwAR1ceQYbvGclUwgqpE_nluBHlU0fn4GLFfp1sTdKoszBtnad-4lFr4Q2tbg#T=C&C=103


RE: Elf Hair (10055pb01) - Marcos Alfonzo - 2023-02-19

(2023-02-19, 20:42)Marcos Alfonzo Wrote: This hair piece for the elves can be used in Stud.io if downloaded from this page, but its design is not complete: the ears must be colored light nougat, so when used in Stud.io, the change of color affects only the hair. Would it be possible for someone to adapt this detail of the piece? I would greatly appreciate the help.

https://www.bricklink.com/v2/catalog/catalogitem.page?P=10055pb01&idColor=103&fbclid=IwAR1ceQYbvGclUwgqpE_nluBHlU0fn4GLFfp1sTdKoszBtnad-4lFr4Q2tbg#T=C&C=103

Sorry if I'm not using the correct terms. I understand that the incomplete piece that I was referring to is the mesh and the color that it needs is the mask. Although I'm not entirely sure.


RE: Elf Hair (10055pb01) - Gerald Lasser - 2023-02-20

Part is on the tracker, be sure to get the sub files as well.

https://library.ldraw.org/tracker/30057


RE: Elf Hair (10055pb01) - Marcos Alfonzo - 2023-02-20

(2023-02-20, 0:22)Gerald Lasser Wrote: Part is on the tracker, be sure to get the sub files as well.

https://library.ldraw.org/tracker/30057

Thank you so much, Gerald!


RE: Elf Hair (10055pb01) - Marcos Alfonzo - 2023-02-20

(2023-02-20, 0:22)Gerald Lasser Wrote: Part is on the tracker, be sure to get the sub files as well.

https://library.ldraw.org/tracker/30057

Gerald, could you recommend a tutorial or any specific documentation on this edition you made on the part? I have tried to use LDPartEditor, but it has a strong learning curve.


RE: Elf Hair (10055pb01) - Gerald Lasser - 2023-02-20

Hi Marcos, thanks for asking this question!

LDPE has some learning curve, but it is worht it. So what did I do to this part, I can add a brief summary for the time being.

- Check the origin -> was fine here

- Check the anti-stud -> was missing here

- Check the intersection with the head (3623.dat and the Torso 973.dat)
There are always intersections with the head, as the LDD data comes with 12 divisions on a circle whereas LDraw uses 16
I do it the following way:
> colour all the interior that can intersect with the head (lines plus triangles) in one colour
> colour all the interior that can intersect with the torso in another 
> correct those intersections (somethimes it is enoguh to flip triagles (concav vs convex)

- Piece the part together again.

- Put printed areas into a seperate sub-file to allow the colouring

- verify the triangles nad flip them if it produces weird concav or convex areas, I swapped quite a lot in this case.

- add conditional lines for smoothing with Edger2 tool

- Check if Edger2 added an edge line instead of a cond line just in case (there were a few here)


Hope this helps until there is time for a video...

Gerald


RE: Elf Hair (10055pb01) - Marcos Alfonzo - 2023-02-21

(2023-02-20, 8:08)Gerald Lasser Wrote: Hi Marcos, thanks for asking this question!

LDPE has some learning curve, but it is worht it. So what did I do to this part, I can add a brief summary for the time being.

- Check the origin -> was fine here

- Check the anti-stud -> was missing here

- Check the intersection with the head (3623.dat and the Torso 973.dat)
There are always intersections with the head, as the LDD data comes with 12 divisions on a circle whereas LDraw uses 16
I do it the following way:
> colour all the interior that can intersect with the head (lines plus triangles) in one colour
> colour all the interior that can intersect with the torso in another 
> correct those intersections (somethimes it is enoguh to flip triagles (concav vs convex)

- Piece the part together again.

- Put printed areas into a seperate sub-file to allow the colouring

- verify the triangles nad flip them if it produces weird concav or convex areas, I swapped quite a lot in this case.

- add conditional lines for smoothing with Edger2 tool

- Check if Edger2 added an edge line instead of a cond line just in case (there were a few here)


Hope this helps until there is time for a video...

Gerald

Thank you so much for taking the time to explain the process. I'll study deeper the LDPE tool.