"invisible" condlines for fine shading


RE: "invisible" condlines for fine shading
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(2022-07-13, 17:58)Max Murtazin Wrote: While modifying some stuff about part 50898, I have encountered a bit of a problem. There was a situation that required to use condlines with all points being on the same plane. It it okay? Or maybe there are some ways to work around such problems? If not use that condline at all, software like LDView gives off a pretty bad picture in terms of shading with edges appearing sharp when they clearly should be not that way

I think the genaral rule of thumb is that a surface is considered flat if the angle between 2 triangles are less than 0.1 degree, and then no condline is allowed.
We should not adapt the code in a file to shortcomings in specific software.

But sometimes, some of us bend that rule by tweaking the code, or rather the surface.
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RE: "invisible" condlines for fine shading - by Magnus Forsberg - 2022-07-13, 21:29

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