LDCad Kinematics in LDCad


RE: Kinematics in LDCad
#6
(2020-12-30, 21:15)Johann Eisner Wrote: Hi Roland

Thanks for the answer. 
My friend is less concerned with animation.
He just wants to test certain flexible connections to see if the model can be built that way.
I'm looking forward to the 1.7 or maybe the 2.0 version. Is there already a time horizon?

Although LDCad can't (yet) do this interactively, it's pretty easy to calculate certain rotations using the Selection Info feature, especially for something simple like a parallelogram.

I've also used rubber band templates to "draw" circles of a known radius in my model, showing for example the rotations of different parts to see where, and if, they intersect. (I've always thought it would be handy if Selection Info could display these circles automatically, and compute their intersections, like it can already do with triangles. But you could probably create a script to do that, too.)
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Messages In This Thread
Kinematics in LDCad - by Johann Eisner - 2020-12-29, 9:21
RE: Kinematics in LDCad - by Orion Pobursky - 2020-12-30, 0:13
RE: Kinematics in LDCad - by Johann Eisner - 2020-12-30, 8:07
RE: Kinematics in LDCad - by Roland Melkert - 2020-12-30, 20:40
RE: Kinematics in LDCad - by Johann Eisner - 2020-12-30, 21:15
RE: Kinematics in LDCad - by N. W. Perry - 2020-12-31, 16:12

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