What format is the export using? Or does it all work trough that plugin?
Blenders native files are very complex binary format ones, so that won't be easy to generate.
But I found some info about it supporting USD which is a plain text format, which should be relatively easy to generate as we only need a very small subset for the raw LDraw data itself.
A whole lot more effort would go into setting up all the additional material and lighting stuff. But on the plus side that would be mostly static data to be used in each rendering.
Blenders native files are very complex binary format ones, so that won't be easy to generate.
But I found some info about it supporting USD which is a plain text format, which should be relatively easy to generate as we only need a very small subset for the raw LDraw data itself.
A whole lot more effort would go into setting up all the additional material and lighting stuff. But on the plus side that would be mostly static data to be used in each rendering.