Studio parts editor, decals, connectivity...


RE: Studio parts editor, decals, connectivity...
#34
(2022-06-14, 19:55)Lasse Deleuran Wrote: When I asked in the thread, I was told that it was best to also check all part files which use the primitives and correct these. This is an extremely large amount of manual, repetitive and, frankly, utterly boring, work. But if I don't do it, then who will?

Your efforts are appreciated. This is like the patterned part cross reference for the PBG generator. It was a good way to kill dead time but man was it boring.
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RE: Studio parts editor, decals, connectivity... - by Orion Pobursky - 2022-06-14, 20:09

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