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Studio parts editor, decals, connectivity... - Printable Version

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Studio parts editor, decals, connectivity... - Philippe Hurbain - 2019-05-08

https://www.bricklink.com/v3/build/partdesigner.page
...looks interesting!


RE: Studio parts editor, decals, connectivity... - Gerald Lasser - 2019-05-08

(2019-05-08, 11:58)Philippe Hurbain Wrote: https://www.bricklink.com/v3/build/partdesigner.page
...looks interesting!

Hm, indeed! Interestining


RE: Studio parts editor, decals, connectivity... - Victor Di Rienzo - 2019-05-08

(2019-05-08, 11:58)Philippe Hurbain Wrote: https://www.bricklink.com/v3/build/partdesigner.page
...looks interesting!

excellent!!!!! good news. this iwll speed up very much the process.

i hope this guys enable exporting the models to ldraw.


RE: Studio parts editor, decals, connectivity... - Philippe Hurbain - 2019-05-21

Part designer is out. Rather impressive...


RE: Studio parts editor, decals, connectivity... - Victor Di Rienzo - 2019-05-21

the app its super fast to make patterns

the main problem its how it does export the pattern that looks that its not ldraw compliance.

[Image: llmY8A6.png]

Select the brick you want to apply the pattern
[Image: 31dnVll.png]


select the pattern


[Image: KVo9DLL.png]

and export it thats all in 2 minutes you have it. btw you need a good quality pattern.


the exprot to ldraw looks like..


[Image: sUevuBl.png]


RE: Studio parts editor, decals, connectivity... - Philippe Hurbain - 2019-05-21

The method used by Studio is very similar to LDraw texmap (and as such is not soooo much faster to create - but for sure more convenient Wink ). I believe it could be possible to write a conversion tool. The long sting after "PE_TEX_INFO" is the png image, encoded in base64 (there is a working decoder here: http://www.webutils.pl/Base64)


RE: Studio parts editor, decals, connectivity... - Orion Pobursky - 2019-05-21

(2019-05-21, 16:05)Philippe Hurbain Wrote: The method used by Studio is very similar to LDraw texmap (and as such is not soooo much faster to create - but for sure more convenient Wink ). I believe it could be possible to write a conversion tool. The long sting after "PE_TEX_INFO" is the png image, encoded in base64 (there is a working decoder here: http://www.webutils.pl/Base64)

I’m curious why they chose to “roll their own” solution instead of using the already existing texmap support for LDraw. I like Studio but I’m having a hard time recommending it because they’re not giving back to the LDraw project.


RE: Studio parts editor, decals, connectivity... - Philippe Hurbain - 2019-05-21

(2019-05-21, 16:25)Orion Pobursky Wrote: I’m curious why they chose to “roll their own” solution instead of using the already existing texmap support for LDraw.
I'd like to know too...
Quote:I like Studio but I’m having a hard time recommending it because they’re not giving back to the LDraw project.
Not completely true now since Studio part admin is a new but active LDraw part author!


RE: Studio parts editor, decals, connectivity... - Orion Pobursky - 2019-05-21

(2019-05-21, 16:30)Philippe Hurbain Wrote: I'd like to know too...
Not completely true now since Studio part admin is a new but active LDraw part author!

That’s great news. I’ve been trying really hard not to bash BrickLink since I like their product a lot. Past encounters left a bad taste in my mouth but a lot has changed with them and I don’t want to hold a grudge.


RE: Studio parts editor, decals, connectivity... - Vincent Messenet - 2019-05-21

(2019-05-21, 16:30)Philippe Hurbain Wrote: I'd like to know too...
Not completely true now since Studio part admin is a new but active LDraw part author!

Hi, I must precise that I am independant from Studio and Bricklink team.

I discovered Studio after LDD stopped to be officially maintained and mainly used it because it was very user friendly and I didn't know much about how Ldraw worked at that time.
Then as a lot of parts were missing at that time I started to help the team to integrate missing parts within Studio and especially providing them mapping between Ldraw parts and Bricklink identifiers. Due to this they proposed me to handle their sub-forum "Studio Parts" where people reports issues and ask for new parts to be integrated and I am mainly doing the link between users and Studio team about parts integration topics. By the way thank you Philippe for your help replying to some posts Wink

Then the more time I spent on this the more I wanted to start designing parts by myself and that's why I started a couple of weeks ago to learn and submit parts to Ldraw Library.