Texture mapping on transparent parts


RE: Texture mapping on transparent parts
#5
(2017-07-06, 18:26)Travis Cobbs Wrote:
(2017-07-06, 16:24)Jaco van der Molen Wrote: Ah, I see. A difficult problem. I'll wait patiently for A possible fix.
Thanks.

While I hope to fix the INVERTNEXT bug in LDView's texture mapping code, it's not likely that it will ever support textures on transparent geometry. I recognize that this is a huge problem, but unfortunately, fixing it requires a complete re-implementation of my texture mapping, and given my reduced time spent on LDView over the past few years, I just don't see that happening.

That is unfortunate, but hey: we are still doing this in our spare time and as our hobby, so it is like it is.
No problem, I just have to do things another way. So be it.
Thank you nevertheless for your efforts!
Jaco van der Molen
lpub.binarybricks.nl
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RE: Texture mapping on transparent parts - by Jaco van der Molen - 2017-07-06, 21:32

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