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Hi all,

Again, something about texture mapping... this time, on transparent parts.

When I create that, the pattern is also rendered a little transparent in LDCad.

In LDView, the plane where the texture is on becomes a little opaque.

Can this effect be undone?


Thanks again.
(2017-07-06, 9:15)Philippe Hurbain Wrote: [ -> ]Complex stuff... See https://forums.ldraw.org/thread-22123-po...l#pid24930

Ah, I see. A difficult problem. I'll wait patiently for A possible fix.
Thanks.
(2017-07-06, 16:24)Jaco van der Molen Wrote: [ -> ]
(2017-07-06, 9:15)Philippe Hurbain Wrote: [ -> ]Complex stuff... See https://forums.ldraw.org/thread-22123-po...l#pid24930

Ah, I see. A difficult problem. I'll wait patiently for A possible fix.
Thanks.

While I hope to fix the INVERTNEXT bug in LDView's texture mapping code, it's not likely that it will ever support textures on transparent geometry. I recognize that this is a huge problem, but unfortunately, fixing it requires a complete re-implementation of my texture mapping, and given my reduced time spent on LDView over the past few years, I just don't see that happening.
(2017-07-06, 18:26)Travis Cobbs Wrote: [ -> ]
(2017-07-06, 16:24)Jaco van der Molen Wrote: [ -> ]Ah, I see. A difficult problem. I'll wait patiently for A possible fix.
Thanks.

While I hope to fix the INVERTNEXT bug in LDView's texture mapping code, it's not likely that it will ever support textures on transparent geometry. I recognize that this is a huge problem, but unfortunately, fixing it requires a complete re-implementation of my texture mapping, and given my reduced time spent on LDView over the past few years, I just don't see that happening.

That is unfortunate, but hey: we are still doing this in our spare time and as our hobby, so it is like it is.
No problem, I just have to do things another way. So be it.
Thank you nevertheless for your efforts!