LDCad 1.3 Beta 1 (win+linux)


Re: LDCad 1.3 Beta 1 (win+linux)
#37
Roland Melkert Wrote:Yes I wanted that myself at some point, problem is it's somewhat outside the current way of doing things. You might be able to solve it by adding the cap as a non scaling static skin section.

That helps with the end piece, but I can't do that with the claws if I want to be able to open/close them (without manually changing the rotation matrix), can I? Unless I create a submodel with the claws, and use that as skin donor... yes, that seems to work Smile
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Re: LDCad 1.3 Beta 1 (win+linux) - by Ignacio Fernandez Galvan - 2014-02-01, 18:30

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