Perfect vs. Available Parts

Re: Perfect vs. Available Parts
Hi Magnus,

The basic rule of thumb for coding and similar activities states that you get 90% of the way to perfection in 50% of the time. Certinaly this applies to part authoring too. So we can have two 90% parts in the same time it takes to make one 100% part.

By way of extreme example, if we really wanted the library to be perfect we would have to go through every single technic brick (and many other parts) and move the connection hole one LDU higher. Because there are some parts that simply cannot be made perfect while having the hole in the wrong place e.g. 98286. This is a massive waste of time that could be spent making new parts.

And I see you yourself have even worked around the problem in 53533. Which suggests that even a strong desire for perfection can be tempered in the face of excess time-wasting Smile

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Re: Perfect vs. Available Parts - by Steffen - 2014-01-04, 15:23
Re: Perfect vs. Available Parts - by Tim Gould - 2014-01-04, 23:06

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