Fyodor Kolov Wrote:As you can now get these binaries for Windows?Sorry for such late a reply, but I cannot really understand what you are saying. Anyway to compile you need Qt4/5 with desktop OpenGL. AFAIK only Qt 5.1.0 and up ships such binaries.
I myself have tried to compile on Qt, but I had a lot of mistakes and could not run.
Anyway I've been busy adding some stability to the new features and hope to push another build soon enough. I tried converting the GL renderer to VAOs but ran into a few problems:
- compiling LDraw object data to vertices is quite the job since there's both triangles and lines, as well as the pick scene and the BFC red/green scene around. need to find out proper optimization for that
- since all polygons would get chopped down to triangles, the wireframe view would display seams within quadrilaterals
Perhaps I'll try again at some point. I'm certain though that switching to VAOs is necessary should proper BFC red/green view be desired, it's practically impossible with display lists.