Alright. It's been 3 years since I first concieved this.. if back then I was told I'd now be releasing this as a C++/Qt/OpenGL application 3 years from then, I don't think I would've believed a word.
Version 0.1 Alpha is out: grab the Win32 binaries or the source archive (tar.gz format)
LDForge is released under GPLv3 and CC-BY-SA (for icons). Repository URL is https://bitbucket.org/Artakha/ldforge/ for bleeding-edge stuff.
Some things to note:
Version 0.1 Alpha is out: grab the Win32 binaries or the source archive (tar.gz format)
LDForge is released under GPLv3 and CC-BY-SA (for icons). Repository URL is https://bitbucket.org/Artakha/ldforge/ for bleeding-edge stuff.
Some things to note:
- BFC red/green view, albeit present, isn't always right; it assumes everything is CCW and it fails to catch INVERTNEXT in subfiles. Also it has to draw everything twice so there's a bit of a performance hit.
- Undo/redo stuff is disabled for now over stability issues, it's scheduled for a rewrite.
- The camera suffers of gimbal lock. I'm going to try address this for future versions.