How do you mean angle based averaging? Wouldn't that cancel out the smoothing.
Here are my results, so far:
One thing I'm thinking about is splitting (all) triangles evenly so you get a better spread wireframe grid, hopefully resulting in better normals. But I'm not sure if I'm going to try that anytime soon.
Here are my results, so far:
One thing I'm thinking about is splitting (all) triangles evenly so you get a better spread wireframe grid, hopefully resulting in better normals. But I'm not sure if I'm going to try that anytime soon.