Thanks, but I was kinda hoping for single models instead of combined scenes.
Although this seems to be a good test scene, it does ~32fps when zoom to fit. I now also realized why my renderer scales weird, it's because in big scenes edges are not drawn unless you zoom in on e.g. the 3 white ships (fps drops to 13 in that case). Still not bad for 11,000 pieces
I'm really curious if a 100% custom shader approach (non fixed pipeline) would perform better on modern VGA cards.
ps: is this file combined with the new MPD center? Is that where the ~*~ bits come from, cause * isn't allowed on most filesystems.
Although this seems to be a good test scene, it does ~32fps when zoom to fit. I now also realized why my renderer scales weird, it's because in big scenes edges are not drawn unless you zoom in on e.g. the 3 white ships (fps drops to 13 in that case). Still not bad for 11,000 pieces
I'm really curious if a 100% custom shader approach (non fixed pipeline) would perform better on modern VGA cards.
ps: is this file combined with the new MPD center? Is that where the ~*~ bits come from, cause * isn't allowed on most filesystems.