Initially, I think that the fallback geometry is going to be required to have at least a low-fidelity version of what's on the texture. Since this isn't really possible without having texture geometry and fallback geometry separate, I'm not sure that requiring both sections in DATHeader is wrong.
DATHeader 3.0.10.0
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DATHeader 3.0.10.0 - by Michael Heidemann - 2012-11-25, 9:59
Re: DATHeader 3.0.10.0 - by Philippe Hurbain - 2012-12-01, 15:15
Re: DATHeader 3.0.10.0 - by Travis Cobbs - 2012-12-02, 2:21
Re: DATHeader 3.0.10.0 - by Michael Heidemann - 2012-12-02, 8:14
Re: DATHeader 3.0.10.0 - by Philippe Hurbain - 2012-12-02, 8:54
Re: DATHeader 3.0.10.0 - by Michael Heidemann - 2012-12-02, 9:00
Re: DATHeader 3.0.10.0 -> 3.0.10.1 - by Michael Heidemann - 2012-12-02, 10:07
Re: DATHeader 3.0.10.0 -> 3.0.10.1 - by Steffen - 2012-12-29, 20:17
Re: DATHeader 3.0.10.0 -> 3.0.10.1 - by Michael Heidemann - 2012-12-30, 11:33
Re: DATHeader 3.0.10.2 > 3.0.10.3 - by Michael Heidemann - 2013-01-12, 12:51
Re: DATHeader 3.0.10.2 > 3.0.10.3 - by Max Martin Richter - 2013-01-12, 14:05
Re: DATHeader 3.0.10.2 > 3.0.10.3 - by Michael Heidemann - 2013-01-12, 14:44
Re: DATHeader 3.0.10.3 > 3.0.10.4 - by Michael Heidemann - 2013-01-18, 22:22
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