Related with this experiment I tested Datheader with textured mapped parts. I found some issues:
- I believe that the structure I used is valid (having a direct geometry in Texmap section and no fallback), but Datheader doesn't like this. I think that most parts using texmaps will actually be done this way...
- Even when texmap syntax is changed and Datheader sees no errors, it insists on changing all texmaps 0 ! metas to comment lines 0 // !.
- Datheader does no longer protest if description is more that 64 characters. Though I'd like it, I don't think this restriction has been dropped already ???
- I believe that the structure I used is valid (having a direct geometry in Texmap section and no fallback), but Datheader doesn't like this. I think that most parts using texmaps will actually be done this way...
- Even when texmap syntax is changed and Datheader sees no errors, it insists on changing all texmaps 0 ! metas to comment lines 0 // !.
- Datheader does no longer protest if description is more that 64 characters. Though I'd like it, I don't think this restriction has been dropped already ???