DATHeader 3.0.10.0


Re: DATHeader 3.0.10.0
#2
Related with this experiment I tested Datheader with textured mapped parts. I found some issues:
- I believe that the structure I used is valid (having a direct geometry in Texmap section and no fallback), but Datheader doesn't like this. I think that most parts using texmaps will actually be done this way...
- Even when texmap syntax is changed and Datheader sees no errors, it insists on changing all texmaps 0 ! metas to comment lines 0 // !.
- Datheader does no longer protest if description is more that 64 characters. Though I'd like it, I don't think this restriction has been dropped already ???
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DATHeader 3.0.10.0 - by Michael Heidemann - 2012-11-25, 9:59
Re: DATHeader 3.0.10.0 - by Philippe Hurbain - 2012-12-01, 15:15
Re: DATHeader 3.0.10.0 - by Travis Cobbs - 2012-12-02, 2:21

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