--snip--
> I do hope I'm wrong, but I think it takes a human
> mind to figure out how to make those polygones,
> what points to pick.
If I understand what you mean luckily you are wrong
There's even standardised and free libraries these days to do it.
Once a polygonal outline is obtained it's relatively straightforward (not necessarily easy!) to mesh it. There's actually a whole lot of research into it as Finite Element Analysis is a profitable business.
> Once upon the 90's, I made a program I called LDD
> (LDraw Draw). I used it to make some patterned
> beams and I think most of the 3005 parts with
> alphabet and numbers patterns, too. The only
> reasonable way I can think of, would be to create
> a modern program based on that idea. But I don't
> think I'm able to write that complicated programs
> anymore.
>
> /Tore
Alas I can't really write these for fun anymore either. Only for work![Sad Sad](https://forums.ldraw.org/images/smilies/sad.png)
Tim
> I do hope I'm wrong, but I think it takes a human
> mind to figure out how to make those polygones,
> what points to pick.
If I understand what you mean luckily you are wrong
![Smile Smile](https://forums.ldraw.org/images/smilies/smile.png)
Once a polygonal outline is obtained it's relatively straightforward (not necessarily easy!) to mesh it. There's actually a whole lot of research into it as Finite Element Analysis is a profitable business.
> Once upon the 90's, I made a program I called LDD
> (LDraw Draw). I used it to make some patterned
> beams and I think most of the 3005 parts with
> alphabet and numbers patterns, too. The only
> reasonable way I can think of, would be to create
> a modern program based on that idea. But I don't
> think I'm able to write that complicated programs
> anymore.
>
> /Tore
Alas I can't really write these for fun anymore either. Only for work
![Sad Sad](https://forums.ldraw.org/images/smilies/sad.png)
Tim