Damien Roux Wrote:
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> Isn't there an way to make a program create
> triangles using those points instead of lines
> only?
I'm afraid that would be extremely difficult to make.
> The difficulty would be to avoid overlapping
> triangles and make sure they are really "inside"
> the path... But I have no idea how to program
> that.
I do hope I'm wrong, but I think it takes a human mind to figure out how to make those polygones, what points to pick.
Once upon the 90's, I made a program I called LDD (LDraw Draw). I used it to make some patterned beams and I think most of the 3005 parts with alphabet and numbers patterns, too. The only reasonable way I can think of, would be to create a modern program based on that idea. But I don't think I'm able to write that complicated programs anymore.
/Tore
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> Isn't there an way to make a program create
> triangles using those points instead of lines
> only?
I'm afraid that would be extremely difficult to make.
> The difficulty would be to avoid overlapping
> triangles and make sure they are really "inside"
> the path... But I have no idea how to program
> that.
I do hope I'm wrong, but I think it takes a human mind to figure out how to make those polygones, what points to pick.
Once upon the 90's, I made a program I called LDD (LDraw Draw). I used it to make some patterned beams and I think most of the 3005 parts with alphabet and numbers patterns, too. The only reasonable way I can think of, would be to create a modern program based on that idea. But I don't think I'm able to write that complicated programs anymore.
/Tore