Damien Roux Wrote:
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> Here are two different symplified svg of the royal
> guard torso.
> SVG
>
> One is using path only, the other is using mainly
> polygons (there still a path that I don't know how
> to get rid of)...
>
> converting polygons should be much easier than the
> splines.
In deed it is easier. It was a piece of cake to extract the coordinates from "sw040 simplified 2.svg" into an .LDS file and compile those polygons into a .DAT file.
http://dl.dropbox.com/u/15954981/sw040.zip
And rescaling should be no challange at all. But from there, I'm afraid the polygons have to be entered by hand. :o
/Tore
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> Here are two different symplified svg of the royal
> guard torso.
> SVG
>
> One is using path only, the other is using mainly
> polygons (there still a path that I don't know how
> to get rid of)...
>
> converting polygons should be much easier than the
> splines.
In deed it is easier. It was a piece of cake to extract the coordinates from "sw040 simplified 2.svg" into an .LDS file and compile those polygons into a .DAT file.
http://dl.dropbox.com/u/15954981/sw040.zip
And rescaling should be no challange at all. But from there, I'm afraid the polygons have to be entered by hand. :o
/Tore