LSC: Define TEXMAP resolution and naming conventions


Re: LSC: Define TEXMAP resolution and naming conventions
#4
I agree with a size max (not sure on the amount though), but the power of two thing can be a major pain, it could cause stretching (in order to get to the dimension limits). Also the power of two limit is only an issue on old (OpenGL) implementations, and even then there is an (relatively) easy workaround.
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Re: LSC: Define TEXMAP resolution and naming conventions - by Roland Melkert - 2012-11-03, 18:14

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