Hi,
I tried the LDView export function, but ran into a few errors. Firstly, the render wouldn't run, as the language version wasn't correct for lg_defs. I corrected this (I think) by including the line "version 3.1" (no quotes). The render then ran, but none of the pieces were visible (LDView version first, resulting POV-Ray image second):
![[Image: ldview_01.png]](http://www.brickshelf.com/gallery/Becheman/LDraw/ldview_01.png)
![[Image: ldview_02.png]](http://www.brickshelf.com/gallery/Becheman/LDraw/ldview_02.png)
Any idea why this might be happening? The parts are declared in the .pov file (as far as I can tell). Interestingly, this .pov file contains all of the correct colour definitions, so it is a stage further on than the MLCAD export errors I began this thread with.
Thank again everyone,
Chris
I tried the LDView export function, but ran into a few errors. Firstly, the render wouldn't run, as the language version wasn't correct for lg_defs. I corrected this (I think) by including the line "version 3.1" (no quotes). The render then ran, but none of the pieces were visible (LDView version first, resulting POV-Ray image second):
![[Image: ldview_01.png]](http://www.brickshelf.com/gallery/Becheman/LDraw/ldview_01.png)
![[Image: ldview_02.png]](http://www.brickshelf.com/gallery/Becheman/LDraw/ldview_02.png)
Any idea why this might be happening? The parts are declared in the .pov file (as far as I can tell). Interestingly, this .pov file contains all of the correct colour definitions, so it is a stage further on than the MLCAD export errors I began this thread with.
Thank again everyone,
Chris