RE: Metalic gold primatives vs polygons rendering issue
2026-02-11, 16:27 (This post was last modified: 2026-02-11, 16:37 by Peter Grass.)
2026-02-11, 16:27 (This post was last modified: 2026-02-11, 16:37 by Peter Grass.)
Specular highlighting though is for anything shiney (ie metal) so the point still stands that anything of colour code 82 should be treated the same way regardless of if its a primative or a triangle / quad.