RE: Metalic gold primatives vs polygons rendering issue
3 hours ago (This post was last modified: 2 hours ago by Peter Grass.)
3 hours ago (This post was last modified: 2 hours ago by Peter Grass.)
Specular highlighting though is for anything shiney (ie metal) so the point still stands that anything of colour code 82 should be treated the same way regardless of if its a primative or a triangle / quad.