Metalic gold primatives vs polygons rendering issue


RE: Metalic gold primatives vs polygons rendering issue
#3
Specular highlighting though is for anything shiney (ie metal) so the point still stands that anything of colour code 82 should be treated the same way regardless of if its a primative or a triangle / quad.
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RE: Metalic gold primatives vs polygons rendering issue - by Peter Grass - 3 hours ago

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